[AS3] BasketBall game
Due to personal reason I was kind of forced to make realy fast Basketball game in AS3. After around 20h of work playable version was ready. I'm aware that it's not a space science but the end result is not bad, especially when taking into account that last time I wrote in AS more then a year ago.
For physique simulation I use APE (Actionscript Physics Engine). Simulation itself is not perfect due to my fast pace and lack of time for testing.
Usage:
LMB on ball then drag, force vector will be shown, release LMB to shoot
r/R - reset simulation if it breaks
another LMB while ball moves add "another force"
RMB on game window brings menu with options
up/down arrows change ball mass (up - add mass, down - substract)
Information: